module Base
{
	model BTR-80_Burned
    {
        mesh = vehicles/BTR-80_Burned,
        shader = vehicle_noreflect,
        static = true,
        scale = 0.01,
    }
	vehicle BTR-80_Burnt
    {
        neverSpawnKey = true,

        model
        {
            file = BTR-80_Burned,
            scale = 0.9500,
            offset = 0.0000 -0.2421 0.0000,
            rotate = 0 180 0,
        }

        spawnOffsetY = 0.24999994,

        skin
        {
            texture = Vehicles/BTR-80_Burned,
        }

        extents = 2.9684 2.1263 7.4947,
        mass = 1104,
        physicsChassisShape = 2.9263 2.1263 7.4737,
        centerOfMassOffset = 0.0000 1.0632 0.0000,
        shadowExtents = 3.0178 7.3281,
        shadowOffset = 0.0000 0.0011,

        physics box
        {
            offset = -1.2842 0.5390 -0.1263,
            extents = 0.3158 1.0526 5.0105,
            rotate = 0.0000 0.0000 0.0000,
        }

        physics box
        {
            offset = 1.2842 0.5320 -0.1263,
            extents = 0.3158 1.0526 5.0105,
            rotate = 0.0000 0.0000 0.0000,
        }

        physics box
        {
            offset = 0.0000 0.8655 2.8602,
            extents = 1.0753 1.0753 1.3118,
            rotate = -45.0000 0.0000 0.0000,
        }

        attachment trailer
        {
            offset = 0.0000 0.5951 -3.7804,
            rotate = 0.0000 0.0000 0.0000,
            zoffset = -1.0000,
        }

        attachment trailerfront
        {
            offset = 0.0000 0.4883 3.7764,
            rotate = 0.0000 0.0000 0.0000,
            zoffset = 1.0000,
        }
    }
}
